Olga Rudnicka
Technical Game Designer specialising in Unity and C#, with 4+ years of experience and a strong background in Level Design. I combine gameplay mechanics and systems design with prototyping, programming and building custom editor tools.
I co-organise Krakowskie Gamedevowe Pogaduchy and mentor students at AGH in the Code Industry research circle.
Outside of game development, I give feedback on games by indie developers, including Grzegorz Wątroba (Okiem Deva) and Sos Sosowski.

Games
Selected projects — from premium indie to casual mobile.



Game and level design work on a stealth-action title.
- Designed and structured 100+ stealth and action rooms across 3 biomes and 3 difficulty tiers, integrating biome-specific mechanics and optional objectives into procedural generation.
- Refined the tutorial and New Player Experience (NPE) based on gameplay telemetry and feedback from 15+ industry experts.
- Contributed to core gameplay systems design, including meta-progression and economy — defining system logic, edge cases, and scope boundaries to prevent scope creep.
Level design work — building levels and narrative events.
- Designed and implemented 6 levels.
- Designed narrative events and minigames.
Work on systems — balance, simulation, tuning.
- Economy modelling and Monte Carlo simulations.
- Parameter tuning against design goals.
Articles
Thoughts on game design, process and community.

